Production-Ready Gameplay & Systems Developer

OLCAY ERTAŞMIŞ

Computer Engineer crafting high-performance systems, clean game architectures, and scalable live mobile games.

Unity Engine C# / .NET Clean Architecture Service Locator & DI Live-Ops & Remote Config Multiplayer (Photon / Nakama)
1.5M+
Global Downloads
$1M+
Revenue Generated
6+ Yrs
Unity & C# Domain
35+
Shipped & R&D Projects

I approach game development not just as assembling assets, but as constructing robust, maintainable, and high-throughput software systems. With a strong Computer Engineering foundation, my focus lies in decoupling game logic, optimizing memory allocation, and designing extensible live-game architectures.

Whether independently orchestrating full-cycle mobile releases with IAP/Ad SDKs, writing custom level editors for production teams, or managing complex live-ops A/B test pipelines via Nakama and Remote Config, my priority is code predictability and top-tier player experience.

Core Architectural Competencies

01

Architectural Patterns

Writing decoupled, testable, and maintainable systems using industry-grade patterns.

Service Locator Observer Pattern Finite State Machines Object Pooling SOLID Principles
02

Live-Ops & Backend

Full client-side integration of server-driven systems, analytics, and telemetry.

Firebase Remote Config Nakama Server Satori A/B Flags Photon Fusion PlayFab
03

Tooling & Monetization

Custom editor extensions for level designers and full SDK monetization integration.

Custom Map Tools Google Play Console AdMob / Mediation In-App Purchases (IAP) WebGL Porting

Professional Track Record

Happy Center

Happy Center

Game & Software Developer

Jul 2026 – Present (Active)

Developing in-house interactive game architectures, arcade simulation mechanics, and enterprise software solutions within the software development unit:

  • Engineering modular gameplay loops and decoupled backend integrations in Unity & C#.
  • Architecting clean and scalable software systems with robust state and data management.
GamesMrkt

GamesMrkt

Game Developer

Nov 2023 – Dec 2025 (2 yrs 2 mos)

Engineered core gameplay systems and production architecture across two flagship titles reaching millions of global players:

My Arcade Center

1M+ Downloads | $1M+ Rev

Integrated Remote Config logic, state-driven gameplay mechanics, and solely managed full-scale WebGL builds for browser portals.

My Arcade Center v2

500K+ Downloads

Architected modular data pipeline utilizing Nakama for player state, custom editor tools for rapid level layout, and Satori feature flags for multi-variant A/B testing.

Egerobot

Egerobot

Unity VR/AR Intern

2023 (4 months)

Developed realistic 3D simulation environments and branching scenario logic for Occupational Health and Safety training in Unity, allowing trainees to identify industrial hazards in a high-fidelity interactive simulation.

Omicron Game

Omicron Game

Game Developer Intern

2022 (2 months)

Engineered the 3D mobile title Planet Explorer from scratch. Programmed character movement, procedural trap triggers, enemy AI navigation, and optimized UI rendering loops.

Yaclo Games

Yaclo Games

Indie Publishing & Freelance

Jan 2021 – Present

Operating an independent studio label delivering end-to-end commercial solutions for clients alongside self-published mobile titles:

  • End-to-end Google Play Console deployment, signing, and version rollouts.
  • Integration of monetization stacks: Google AdMob Mediation, Unity IAP, Leaderboards, Achievements.
  • Performance optimization: Draw call batching, memory profiling, and mobile thermal balancing.
Hunel Games

Hunel Games

Game QA & Test Lead

2020 – 2022

Organized and led QA operations across multiple PC titles. Structured bug reporting workflows, stress-tested gameplay mechanics, and coordinated with core developers to ensure build stability.

Featured Production Works

Click any card for architecture breakdown & videos
My Arcade Center v2
500K+ Downloads GamesMrkt

My Arcade Center v2

2024–2025

Production sequel featuring expanded management loops, live economy pipelines, custom map authoring tools, and Nakama server integration.

Inspect Architecture & Media →
My Arcade Center
1M+ Downloads | $1M+ Rev GamesMrkt

My Arcade Center

2023–2025

Massive hit arcade idle game. Integrated dynamic Remote Config parameters and solely directed the WebGL cross-platform optimization pipeline.

Inspect Architecture & Media →
Planet Explorer
3D Mobile Arcade Omicron Game

Planet Explorer

Sep 2022

Full-cycle 3D mobile arcade game developed from scratch. Features strategic trap placements, custom pathfinding navigation, and responsive controls.

Inspect Architecture & Media →
Ball Blasting
Published Title Yaclo Games

Ball Blasting

Jan 2021

Debut commercial project on Google Play. Comprehensive integration of Leaderboards, Play Services, AdMob, and In-App Purchase logic.

Inspect Architecture & Media →

Technical Prototypes & Engineering Vault

Exploring physics, state machines, networking & architectural patterns

Seat Away Test Case

Seat Away Apr 2026

Technical assessment project demonstrating Observer Pattern and Event-Driven architecture.

Details & Code →
Yolleliho Freelance

Yolleliho Nov 2025

Commercial freelance project involving full-cycle game development and mechanics implementation.

Details & Media →
Hexa Clash Test Case

Hexa Clash Apr 2025

Fast-paced test case project focusing on Hex grid mechanics and dynamic interactions.

Details & Code →
MiniFarm Test Case

MiniFarm Mar 2025

Farming simulation prototype evaluating resource management and inventory systems.

Details & Code →
Match-3 GamesMrkt Case

Match-3 Oct 2023

The hiring test case for GamesMrkt focusing on multi-dimensional array manipulation and pooling.

Details & Code →
Shooter Game Prototype

Shooter Game Aug 2023

Fast-paced prototype focusing on responsive gunplay mechanics and cinematic camera controls.

Details & Code →
Geometry Dash 3-Day Case

Geometry Dash Aug 2023

High-precision 3-day test case replicating rhythm-based physics and accurate scrolling loops.

Details & Code →
Paint Hit Published

Paint Hit Jul 2023

Addictive hypercasual game published on the Google Play Store under Yaclo Games.

Play Store Link →
Bootcamp U46 Bootcamp

Google Bootcamp U46 Jun 2023

Collaborative project from an intensive game development bootcamp.

Details & Media →
Fish Master Completed

The Fish Master Jun 2023

Physics prototype featuring fishing mechanics and dynamic line tension algorithms.

Details & Code →
Netcode Multiplayer

Netcode NGO May 2023

Technical exploration into Unity's official Netcode for GameObjects framework.

Details & Code →
Color Change Completed

Color Change May 2023

Hypercasual project focused on color-matching state logic and visual feedback.

Details & Code →
ZigZag Completed

ZigZag May 2023

Analytical rebuild of endless procedural tile spawning and turn-timing logic.

Details & Code →
Safety Sim VR/AR Sim

Safety Simulator Apr 2023

3D interactive simulation for Occupational Health and Safety training.

Video & Details →
AR Medicine AR Project

AR Medicine & Quiz Jan 2023

Augmented Reality educational app combining 3D medical visualization and quizzes.

Details & Code →
CountMasters Prototype

CountMasters Jan 2023

Crowd-control swarm mechanics and dynamic math-gate calculation algorithms.

Details & Code →
RTS Mechanics Prototype

RTS Mechanics Nov 2022

Strategic unit selection box (marquee), group formation pathing, and agent commanding terrain logic.

Details & Code →
Magara Jam Game Jam

Magara Jam #5 Sep 2022

Creative entry produced in 72 hours for Mağara Jam #5 featuring custom combat and level design.

Details & Code →
Save The Baby Omicron Case

Save The Baby Jul 2022

Physics interactions and core level hazard prototype developed during Omicron Game tenure.

Video & Details →
Bridge Race MP Multiplayer

Bridge Race MP Jun 2022

Fully networked bridge runner iteration integrated with PlayFab matchmaking and Photon Fusion state synchronization.

Details & Code →
ATM Rush Test Case

ATM Rush May 2022

Reverse-engineering stacking mechanics, serpentine tail followers, and upgrade gates.

Details & Code →
Throwing Prototype Omicron Case

Throwing Proto May 2022

Internship assessment evaluating parabolic physics trajectories, drag launch calculations, and hit detection.

Details & Code →
Bridge Race Proto Prototype

Bridge Race Proto Apr 2022

NavMesh AI competitor logic collecting resources and building pathways procedurally.

Details & Code →
Zindhu Game Jam

Zindhu Feb 2022

Hypercasual game mechanics formulated and developed during a game jam.

Details & Code →
Hells Nightmare Game Jam

Hell's Nightmare Feb 2021

Produced in 72 hours. Features 2D/2.5D visual integration and combat loops.

Play on Itch.io →
Car Hyper Casual Prototype

Car Hyper Casual Jun 2022

Reflex-based vehicle physics and arcade collision loops.

Video & Details →
My Platform Prototype

My Platform May 2023

Classic 2D platformer with deterministic jump curves and state machine transitions.

Details & Code →
First Game Ninja Origin Game

First Game Ninja Mar 2020

The origin project where my Unity journey began. 2D platformer exploring fundamentals.

Video & Heritage →

* There are dozens of additional R&D prototypes and commercial projects not listed here due to Non-Disclosure Agreements (NDAs).

Education & Accreditations

Kastamonu University

Kastamonu University

BSc - Computer Engineering

2019 – 2023 | GPA: 3.17 / 4.00

Graduated with solid theoretical foundations in Data Structures, Algorithm Complexity, Memory Management, Database Systems, and Object-Oriented Software Design. Active member of Free Student's Ideas organization.

SoftITo

SoftITo Game Developer Academy

06.03.2023 – 11.05.2023 | 320 Intensive Hours

320-hour specialized game development academy supported by the Istanbul Chamber of Commerce (İTO). Deep dive into advanced C# scripting, design patterns, physics, and gameplay optimization.

Google Academy

Google Game & Application Academy

01.12.2022 – 28.07.2023 | 8 Months

Graduated from the prestigious 8-month intensive academy supported by the Ministry of Industry and Technology, Google Turkey, Entrepreneurship Foundation, and T3 Enterprise Center.