OLCAY ERTAŞMIŞ
Computer Engineer crafting high-performance systems, clean game architectures, and scalable live mobile games.
I approach game development not just as assembling assets, but as constructing robust, maintainable, and high-throughput software systems. With a strong Computer Engineering foundation, my focus lies in decoupling game logic, optimizing memory allocation, and designing extensible live-game architectures.
Whether independently orchestrating full-cycle mobile releases with IAP/Ad SDKs, writing custom level editors for production teams, or managing complex live-ops A/B test pipelines via Nakama and Remote Config, my priority is code predictability and top-tier player experience.
Core Architectural Competencies
Architectural Patterns
Writing decoupled, testable, and maintainable systems using industry-grade patterns.
Live-Ops & Backend
Full client-side integration of server-driven systems, analytics, and telemetry.
Tooling & Monetization
Custom editor extensions for level designers and full SDK monetization integration.
Professional Track Record
Happy Center
Game & Software Developer
Jul 2026 – Present (Active)
Developing in-house interactive game architectures, arcade simulation mechanics, and enterprise software solutions within the software development unit:
- Engineering modular gameplay loops and decoupled backend integrations in Unity & C#.
- Architecting clean and scalable software systems with robust state and data management.
GamesMrkt
Game Developer
Nov 2023 – Dec 2025 (2 yrs 2 mos)
Engineered core gameplay systems and production architecture across two flagship titles reaching millions of global players:
My Arcade Center
1M+ Downloads | $1M+ RevIntegrated Remote Config logic, state-driven gameplay mechanics, and solely managed full-scale WebGL builds for browser portals.
My Arcade Center v2
500K+ DownloadsArchitected modular data pipeline utilizing Nakama for player state, custom editor tools for rapid level layout, and Satori feature flags for multi-variant A/B testing.
Egerobot
Unity VR/AR Intern
2023 (4 months)
Developed realistic 3D simulation environments and branching scenario logic for Occupational Health and Safety training in Unity, allowing trainees to identify industrial hazards in a high-fidelity interactive simulation.
Omicron Game
Game Developer Intern
2022 (2 months)
Engineered the 3D mobile title Planet Explorer from scratch. Programmed character movement, procedural trap triggers, enemy AI navigation, and optimized UI rendering loops.
Yaclo Games
Indie Publishing & Freelance
Jan 2021 – Present
Operating an independent studio label delivering end-to-end commercial solutions for clients alongside self-published mobile titles:
- End-to-end Google Play Console deployment, signing, and version rollouts.
- Integration of monetization stacks: Google AdMob Mediation, Unity IAP, Leaderboards, Achievements.
- Performance optimization: Draw call batching, memory profiling, and mobile thermal balancing.
Hunel Games
Game QA & Test Lead
2020 – 2022
Organized and led QA operations across multiple PC titles. Structured bug reporting workflows, stress-tested gameplay mechanics, and coordinated with core developers to ensure build stability.
Featured Production Works
My Arcade Center v2
2024–2025Production sequel featuring expanded management loops, live economy pipelines, custom map authoring tools, and Nakama server integration.
My Arcade Center
2023–2025Massive hit arcade idle game. Integrated dynamic Remote Config parameters and solely directed the WebGL cross-platform optimization pipeline.
Planet Explorer
Sep 2022Full-cycle 3D mobile arcade game developed from scratch. Features strategic trap placements, custom pathfinding navigation, and responsive controls.
Ball Blasting
Jan 2021Debut commercial project on Google Play. Comprehensive integration of Leaderboards, Play Services, AdMob, and In-App Purchase logic.
Technical Prototypes & Engineering Vault
Exploring physics, state machines, networking & architectural patterns
Test Case
Seat Away Apr 2026
Technical assessment project demonstrating Observer Pattern and Event-Driven architecture.
Freelance
Yolleliho Nov 2025
Commercial freelance project involving full-cycle game development and mechanics implementation.
Test Case
Hexa Clash Apr 2025
Fast-paced test case project focusing on Hex grid mechanics and dynamic interactions.
Test Case
MiniFarm Mar 2025
Farming simulation prototype evaluating resource management and inventory systems.
GamesMrkt Case
Match-3 Oct 2023
The hiring test case for GamesMrkt focusing on multi-dimensional array manipulation and pooling.
Prototype
Shooter Game Aug 2023
Fast-paced prototype focusing on responsive gunplay mechanics and cinematic camera controls.
3-Day Case
Geometry Dash Aug 2023
High-precision 3-day test case replicating rhythm-based physics and accurate scrolling loops.
Published
Paint Hit Jul 2023
Addictive hypercasual game published on the Google Play Store under Yaclo Games.
Bootcamp
Google Bootcamp U46 Jun 2023
Collaborative project from an intensive game development bootcamp.
Completed
The Fish Master Jun 2023
Physics prototype featuring fishing mechanics and dynamic line tension algorithms.
Multiplayer
Netcode NGO May 2023
Technical exploration into Unity's official Netcode for GameObjects framework.
Completed
Color Change May 2023
Hypercasual project focused on color-matching state logic and visual feedback.
Completed
ZigZag May 2023
Analytical rebuild of endless procedural tile spawning and turn-timing logic.
VR/AR Sim
Safety Simulator Apr 2023
3D interactive simulation for Occupational Health and Safety training.
AR Project
AR Medicine & Quiz Jan 2023
Augmented Reality educational app combining 3D medical visualization and quizzes.
Prototype
CountMasters Jan 2023
Crowd-control swarm mechanics and dynamic math-gate calculation algorithms.
Prototype
RTS Mechanics Nov 2022
Strategic unit selection box (marquee), group formation pathing, and agent commanding terrain logic.
Game Jam
Magara Jam #5 Sep 2022
Creative entry produced in 72 hours for Mağara Jam #5 featuring custom combat and level design.
Omicron Case
Save The Baby Jul 2022
Physics interactions and core level hazard prototype developed during Omicron Game tenure.
Multiplayer
Bridge Race MP Jun 2022
Fully networked bridge runner iteration integrated with PlayFab matchmaking and Photon Fusion state synchronization.
Test Case
ATM Rush May 2022
Reverse-engineering stacking mechanics, serpentine tail followers, and upgrade gates.
Omicron Case
Throwing Proto May 2022
Internship assessment evaluating parabolic physics trajectories, drag launch calculations, and hit detection.
Prototype
Bridge Race Proto Apr 2022
NavMesh AI competitor logic collecting resources and building pathways procedurally.
Game Jam
Zindhu Feb 2022
Hypercasual game mechanics formulated and developed during a game jam.
Game Jam
Hell's Nightmare Feb 2021
Produced in 72 hours. Features 2D/2.5D visual integration and combat loops.
Prototype
Car Hyper Casual Jun 2022
Reflex-based vehicle physics and arcade collision loops.
Prototype
My Platform May 2023
Classic 2D platformer with deterministic jump curves and state machine transitions.
Origin Game
First Game Ninja Mar 2020
The origin project where my Unity journey began. 2D platformer exploring fundamentals.
* There are dozens of additional R&D prototypes and commercial projects not listed here due to Non-Disclosure Agreements (NDAs).
Education & Accreditations
Kastamonu University
BSc - Computer Engineering
2019 – 2023 | GPA: 3.17 / 4.00
Graduated with solid theoretical foundations in Data Structures, Algorithm Complexity, Memory Management, Database Systems, and Object-Oriented Software Design. Active member of Free Student's Ideas organization.