Game Developer
Hi, I'm Olcay. I am a Computer Engineer and Unity Developer passionate about crafting high-performance systems and scalable game architectures. I thrive on translating complex ideas into clean, maintainable code and engaging player experiences.
I approach game development and life with a focus on continuous growth, integrity, and clear goals. Whether I'm architecting a server-driven mobile game or refining core mechanics, I am driven by a commitment to quality and innovation.
When I step away from the keyboard, I'm usually strategizing over a game of chess, exploring new travel destinations, or catching up on football and the latest gaming trends.
Game Developer
2023 - 2025 (2 years 2 months)
I worked on various internal prototypes, but my primary focus and major achievements were centered around two highly successful live mobile games:
Unity VR/AR Intern
2023 (4 months)
Developed virtual environments for Occupational Health and Safety. Designed realistic 3D virtual environments and implemented complex scenario logic utilizing Unity, allowing users to navigate and identify hazardous situations in a controlled digital space.
Game Developer Intern
2022 (2 months)
Developed the 3D mobile game "Planet Explorer" from scratch. Handled the entire development process, including the implementation of character movement, trap mechanics, enemy AI logic, and the User Interface.
Freelance & Indie Developer
Jan 2021 - Present
Under the personal brand Yaclo Games, I both developed and published independent projects on the Google Play Store and provided freelance game development solutions for various clients.
Game Tester
2020 - 2022
Involved in Quality Assurance processes. Created test teams, led testing operations, executed detailed testing of in-game mechanics, identified bugs, and contributed to overall game stability and user experience improvements.
Bachelor's Degree - Computer Engineering
2019 - 2023 | GPA: 3.17
Successfully graduated from the Computer Engineering program.
Member of Free Student’s Ideas: After completing Creative Drama training, I participated in organizing activities that made learning software more engaging and interactive, alongside receiving software development training.
06.03.2023 - 11.05.2023 | 320 Hours
Successfully completed 320-hour Game Developer Academy training supported by the Istanbul Chamber of Commerce (İTO). Built on foundational knowledge and skills from the Basic Competencies program. Gained expertise in Unity, C# scripting, game mechanics, and user interfaces.
01.12.2022 - 28.07.2023 | 8 Months
I graduated from the Game and Application Academy, which was implemented with the support of the Ministry of Industry and Technology and the Presidential Digital Transformation Office, in cooperation with Google Turkey, the Entrepreneurship Foundation, and the T3 Enterprise Center.
Sequel built with expanded management mechanics, deeper economy systems and enhanced live-ops.
Idle Arcade simulation. Generated $1M+ revenue. Integrated Nakama backend and managed WebGL ports.
3D mobile game developed from scratch. Features astronaut protection with strategic trap placement.
My debut project on Google Play. Integrated Leaderboards, Google Achievements, Ads, and IAPs.
Technical assessment project demonstrating clean code principles. Built on Observer Pattern and Event-Driven architecture.
Commercial freelance project involving full-cycle game development and mechanics implementation.
Fast-paced test case project focusing on Hex grid mechanics and dynamic interactions.
Farming simulation prototype evaluating resource management and inventory systems.
GamesMrkt test case focusing on array manipulation and pooling.
Fast-paced prototype focusing on gunplay and camera controls.
Deep dive into OOP principles, interfaces, and inheritance.
Rhythm-based physics and scrolling assessment.
A colorful, addictive hypercasual game officially published on the Google Play Store.
Collaborative project from an intensive game dev bootcamp.
Deep-dive physics prototype with tension algorithms.
Technical exploration into Unity's Netcode for GameObjects.
Hypercasual project focused on color-matching logic.
Developed during the SoftITo Game Developer Academy Game Jam.
Classic 2D platformer prototype with state machines.
A fully completed endless runner game, analytical rebuild of procedural path generation.
Augmented Reality educational app combining 3D visualization.
Crowd-control mechanics and math-gate logic study.
Strategic unit selection and agent commanding ground.
Rapidly developed entry for Mağara Game Jam.
A prototype project focused on core gameplay mechanics and physics interactions.
Multiplayer iteration fully integrated with PlayFab and Photon Fusion.
Reverse-engineering test case prototype of stacking mechanics.
Internship assessment utilizing parabolic trajectories.
Technical prototype for NavMesh logic.
Hypercasual game developed during a Jam.
Developed in 72 hours. Features 2D/2.5D integration.